Quel modèle ludo-pédagogique pour les jeux sérieux dans les musées ?

Autores/as

  • Jean-Marie Lafortune Université du Québec à Montréal
  • Julie Rose Université du Québec à Montréal
  • Edith Potvin-Rosselet Université du Québec à Montréal
  • Agnieszka Czubinski Université du Québec à Montréal

DOI:

https://doi.org/10.55765/atps.i29.4070

Palabras clave:

juegos serios, modelo lúdo-educativo, museos, tecnología

Resumen

Este artículo describe a partir de qué finalidades y modalidades se movilizan los juegos serios en los museos, así como los aspectos sobre los cuales toda institución debe reflexionar antes de diseñarlos e implementarlos. Procede en primer lugar a una revisión de la literatura para definir mejor lo que significa « jugar para aprender » (el juego como estrategia de enseñanza y aprendizaje, los principios del juego serio) y, sobre todo, los vínculos que tejen entre los juegos, los museos y las tecnologías desde la perspectiva de la experiencia de visita, basándose en diez categorías. Luego, sienta las bases de un modelo lúdo-pedagógico aplicable a los museos en contexto de aprendizaje informal o no formal. Antes de concluir, se identifican cuestiones transversales relacionadas a los aspectos técnicos, pedagógicos y logísticos que deben guiar el proceso.

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Publicado

2026-07-18

Cómo citar

Lafortune, J.-M., Rose, J., Potvin-Rosselet, E., & Czubinski, A. (2026). Quel modèle ludo-pédagogique pour les jeux sérieux dans les musées ?. Revista Internacional animación, Territorios Y prácticas Socioculturales, (29), 59–73. https://doi.org/10.55765/atps.i29.4070